Skills 2 (Unit 3 – 4) trang 36 - Unit 4. Cultural Diversity - SBT Tiếng Anh 12 Bright
1. Read the text. For questions (1-4), choose the best answers (A, B, C or D). 2. Read and complete the dialogue with the phrases/sentences in the list below.
Bài 1
Reading (Đọc hiểu)
1. Read the text. For questions (1-4), choose the best answers (A, B, C or D).
(Đọc bài khóa. Với các câu hỏi (1-4), chọn đáp án đúng nhất (A, B, C hoặc D).)
Today, we have machines that can tell us anything. They can predict the future and tell us what the weather will be like tomorrow. We have all this and more at the click of a button.
However, in the past, most people had to wait and see. Machines were very rare but there was one special machine that could help make predictions. This ancient device was the Antikythera mechanism. Divers discovered this ancient bronze tool in 1901 in a shipwreck dating from the 1st century BCE, but the device actually dates back to the 2nd century BCE. Modern scientists needed to use X-rays and high-resolution scans to find out what it was, how old it was and what it was used for.
They discovered it had a set of scientific dials and thirty gear wheels and it probably had a wooden case. They called it the first computer as it made calculations. People used it to follow the movements of the Sun and the Moon, to predict eclipses, track the positions of the closest planets and even to track the four-year cycle of the ancient Olympic Games. There was no machine like it until the 14th century when men such as Richard of Wallingford and Giovanni de Dondi created astronomical clocks, which many scientists found amazing.
Ancient literature mentions some other ancient machines that Archimedes made to predict the movements of the Sun and the Moon and the planets. Archaeologists have also found parts of a machine from the 5th or 6th century that people may have used as a calendar and to tell the time. These days, we have superfast computers that we can hold in our hands as well as space telescopes to see what is happening in space in real time. We have come a long way and so have the machines we use.
1. What was the Antikythera mechanism?
A. It was an unusual device.
B. It could predict the weather.
C. It was a common tool of the past.
D. It was a sailor's favourite item.
2. What did scientists discover about it?
A. It was used by divers.
B. It dates from 1901.
C. It was made from bronze and wood.
D. It is over 2000 years old.
3. Why did people call it the 'first computer'?
A. It had scientific dials and a case.
B. There were lots of moving parts.
C. It could make calculations.
D. They had never seen a machine like it.
4. What makes the Antikythera mechanism so special?
A. Archimedes probably made it.
B. No one was able to create similar machines until the 14th century.
C. It was used as a calendar.
D It was very important to predict eclipses.
Bài 2
Everyday English (Tiếng Anh thường ngày)
Narrating / Reacting to the news (Tường thuật và Phản ứng với tin tức)
2. Read and complete the dialogue with the phrases/sentences in the list below.
• To make matters worse • That's terrible, indeed! • You're joking! • Guess what? • I completely agree.
Mat: What are you reading about?
Liza: It's an article about how digital media affect our lives. 1) _____ Many young social media users suffer from FOMO, Fear of Missing Out.
Mat: 2) _____ What does this mean?
Liza: These people keep checking their inbox and notifications from social media and other online channels, in case they miss out on something important. 3) _____, they lose sleep and may even develop certain psychological disorders.
Mat: 4) _____ But what can we do?
Liza: Well, schools should teach students how to use technology for communication and research.
Mat: 5) _____ Everyone should learn how to avoid getting addicted to digital media.
Bài 3
Speaking (Nói)
3. Act out dialogues similar to the one in Exercise 2, using the prompts below.
(Diễn những đoạn hội thoại giống với cái trong Bài tập 2, dùng các gợi ý bên dưới.)
• You can get your personal information stolen online./Parents must be strict/Schools must teach students how to avoid online dangers.
(Bạn có thể bị ăn cắp thông tin cá nhân ở trên mạng./ Cha mẹ phải nghiêm khắc./ Trường học phải dạy học sinh cách phòng tránh những mối nguy hiểm trên mạng.)
• Many users are bullied online./Cyberbullying is a frequent phenomenon./Parents must know who their children chat to online.
(Nhiều người dùng bị bao lực mạng./ Bạo lực mạng là một hiện tượng thường thấy./ Phụ huynh phải biết con mình đang trò chuyện trên mạng.)
• A friend of yours has had his/her identity stolen online./You give him advice.
(Một người bạn của bạn bị đánh cắp thông tin trên mạng./ Bạn cho anh ta lời khuyên.)
Bài 4
Listening (Nghe hiểu)
4. Listen to a person talking about a festival. For questions (1-4), choose the best answers (A, B, C or D).
(Lắng nghe một người nói về một lễ hội. Với các câu hỏi (1-4), chọn đáp án đúng nhất (A, B, C hoặc D).)
1. When does Shrove Tuesday take place?
A. in January B. in May C. before Lent D. after Lent
2. Which is NOT a pancake ingredient?
A. sugar B. eggs C. flour D. milk
3. What must people do while running in a Pancake Day race?
A. raise money for charity B. toss a pancake
C. wear an apron D. wear a fancy dress
4. In which year did Americans join in the tradition?
A. 1455 B. 1445 C. 1948 D. 1950
Bài 5
Writing (Viết)
Writing a pie chart report (Viết một báo cáo biểu đồ tròn)
5. Read the report and put the paragraphs in the correct order.
(Đọc báo cáo và xếp các đoạn văn theo thứ tự đúng.)
Tablet use in the people aged 18-23 in York.
45% Games (45% trò chơi)
20% Social media (20% mạng xã hội)
17% Video (17% xem vi-đê-ô)
15% Music (15% âm nhạc)
3% News (3% tin tức)
A. ___ All in all, it is clear from the data gathered above that the majority of young tablet users prefer to play games and use social media, whereas a very small percentage of them listen to music or read the news online.
B. ___ This chart illustrates the results of a recent survey about tablet use conducted in York. It categorises tablet use by types of activities. Overall, the graph indicates a visible trend that children and young adults play games on their tablets.
C. ___ With reference to the most significant portion of the chart, playing games accounts for 45% of the users. Next to that, with a lower portion of the total, 20% of young users use tablets to go on social media. On the other hand, those who watch videos make up only 17% of the young population. Furthermore, we should take note of the fact that only 15% and 3% of young users listen to music and read the news on their tablets, respectively.
Bài 6
6. Write a report using the information from the pie chart below (about 180-200 words).
(Viết một báo cáo dùng thông tin trong biểu đồ tròn bên dưới (180 – 200 từ.)
Media use in Athens, Greece ‘ages 18 – 45’
TV + Newspapers: 12%
TV + Radio: 12%
Online Newspapers: 14%
Newspapers: 16%
TV: 7%
Social media (Mainly Whatsapp): 27%
Twitter: 5%
Other social networks: 7%
(Việc sử dụng phương tiện truyền thông ở Athen Greece ở độ tuổi 18 – 45)
TV + Báo giấy: 12%
TV + Radio: 12%
Báo mạng: 14%
Báo giấy: 16%
TV: 7%
Mạng xã hội (chủ yếu là Whatsapp): 27%
Twitter: 5%
Các mạng xã hội khác: 7%
Paragraph 1: writing about the purpose of the chart, describing the general trend
(Đoạn 1: viết về mục đích của biểu đồ, mô tả xu hướng chung)
Paragraph 2: describing and comparing the sections of the chart in detail
(Đoạn 2: mô tả và so sánh chi tiết các phần của biểu đồ)
Paragraph 3: summarising the chart and explaining what the results indicate
(Đoạn 3: tóm tắt biểu đồ và giải thích những điều kết quả chỉ ra.)
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